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Pocky and rocky 2 gameplay
Pocky and rocky 2 gameplay













pocky and rocky 2 gameplay
  1. #Pocky and rocky 2 gameplay full#
  2. #Pocky and rocky 2 gameplay pro#
  3. #Pocky and rocky 2 gameplay series#
  4. #Pocky and rocky 2 gameplay 240p#

#Pocky and rocky 2 gameplay full#

  • A full uppercase English alphabet is present, looking very similar to those used in Natsume's NES titles.
  • The options menu loads an alternate set of layer 3 HUD graphics from earlier in development.

    #Pocky and rocky 2 gameplay pro#

    To view these screens in an emulator, use the Pro Action Replay (PAR) code 00BC5C? (where ? is a value between 01 and 0B), enter the options menu, and turn off all but layer 3. Although most of the code is missing in the final version, the text for the menu and various debugging screens still exists. NOTE: This code only works in the international versions.Īt one point during development, the game contained a fairly extensive debug mode. Alternatively, the Pro Action Replay (PAR) code 7E016410 will enable the level select without having to enter the above code.

    pocky and rocky 2 gameplay

    Choose a character, then press Start to go to the level select. A sound effect will confirm correct entry. It looks great, and the artists had a strong sense of visual humor.At the character select screen, hold X+Y and press A, A, A, A, B, B, B, B, A, B, A, B, A, B, A, B.

    #Pocky and rocky 2 gameplay 240p#

    The graphics have a surprisingly intricate level of detail to them for a 240p game.

    pocky and rocky 2 gameplay

    The music is catchy and fits the game’s style perfectly. That is to say, Pocky & Rocky 2 aged very well and is still a load of fun to pick up and play.Īside from the game design, steady controls and fun gameplay, there’s a lot more to Pocky & Rocky 2 that really makes it pop. It’s a far cry better effort than Super Adventure Island II‘s timid first steps toward what Super Metroid would be 4 years later. While Pocky & Rocky 2 was far from the first time anyone tried adding more action/adventure elements to a shmup, I dare say it was the first time it was done well. Whether their random attacks prove useful is down to luck, a second player can control them, and you’ll find them far more useful this way than Tails was in Sonic the Hedgehog 2. A standard power-up drop allows you to switch to another, desired helper, including any of your recruits. Aside from Rocky, a tanuki, you can start a level with Little Ninja or Bomber Bob. Helpers follow a few steps behind Pocky, occasionally throwing their own attacks and generally being nearby so Pocky can pick them up and hurl them at enemies. You see, the helpers is where Rocky comes in. You can take alternate paths, find hidden treasures and powerups, visit stores for gear and townsfolk for advice, and even encounter and recruit characters to use as helpers. Though the camera places most of the viewing area ahead of Pocky, you may freely backtrack unless you’re in a scripted battle, like a boss fight. In these games, you control the pace of the game with your own movements. Indeed, until we get a good look at Reshrined, Pocky & Rocky 2 represents the high water mark of the series, which started with an ’80s arcade cabinet and ended (until later this fall) with a Game Boy Advance entry that wasn’t quite as good. Whereas Pocky & Rocky was a Japanese folklore-styled free-scrolling shmup (and still pretty damn great), Pocky & Rocky 2 was a step closer to something like, say, The Legend of Zelda: Four Swords Adventures.

    #Pocky and rocky 2 gameplay series#

    While the first game had a lot of the charm of the second, we’re here to focus solely on the second due to some innovation of the series gameplay.

    pocky and rocky 2 gameplay

    But sadly, few think of either of the SNES Pocky & Rocky games, because it seems they were harder to find than a NES Classic. Okay, maybe the cool kids will think of Axelay or something. Or perhaps Phalanx if for no other reason than the insane cover art. What do you think of when you think about 2-D shoot-em-ups on the Super Nintendo? I’d say most people think about Super R-Type or Gradius III. We won’t be using the grab bag format this time, but rather focusing on one game in particular: Natsume’s Pocky & Rocky 2.Īnd it’s a great time to take a look at this classic, with Pocky & Rocky Reshrined coming soon, (which I am NOT going to get caught flat-footed on like I did with Actraiser Renaissance). However, there is a reason this game was held out of all of the SNEStember/tober articles thus far, and that reason was to feature it here instead. I’m not quite done doing SNES versions of all my feature article series though the dust on this one was mighty thick.















    Pocky and rocky 2 gameplay